Cubio, a hands on coding robot for ages 4+

Two major trends have evolved during the last decade, when handsets and portable computers have become integral part of our lives: importance of STEM and coding education, starting from the young age and at the same time, strong pushback against young children spending too much time in front of the computer screens.

The first trend reflects the role of technology in our lives and the the necessity of technological skills to fit into future workspaces. Nowadays people of almost every occupation have to use computer assisted tools for completing their daily tasks: designers, translators, human resource managers, etc. Efficient use of these tools requires general computer literacy and, even better, basic understanding of how computer systems work.

On the other hand, after a few years of relatively hands free attitude to children using portable electronic devices, both public opinion and science recommendations has now gradually shifted towards the need to limit young people’s screen time. According to latest set of guidelines from WHO, the infants under 1 year old should not be exposed to electronic screens and that children between the ages of 2 and 4 should not have more than one hour of “sedentary screen time” each day. Too much or poor quality screen time has been linked to:

  • Obesity
  • Irregular sleep schedules and shorter duration of sleep
  • Behavioral problems
  • Loss of social skills
  • Violence
  • Less time for play
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To solve this contradiction and better facilitate STEM education in younger kids without adding to their daily screen time, TinkerGen Education has developed Cubio. Cubio is a cute toy robot designed to introduce kids age 4+ to programming logic through a series of engaging lessons or “quests”. Cubio is controlled by Command Cards with built-in function codes.

With different combinations of Command Cards, kids can program Cubio to complete a series of adventurous missions. Through adventures, young learners are guided to explore and create, while being introduced to basic programming concepts, computational and logical thinking.

Cubio’s features:

Zero Prior Knowledge Required to Start Learning

No reading or programming knowledge basics required. even the youngest (4+) children can enjoy the fun of programming through a physical interaction with Cubio

Gamified Learning

In a box with Cubio you can find collection of specially-designed adventurous missions. Every Cubio is supplied with free 18 classes course that parents can browse through and learn the important programming concepts themselves before teaching them to kids using Cubio.

Interaction via Sounds & Emojis

Through built-in speaker and LED display Cubio can express an abundant range of speech, sounds effects and emojis, providing creative and fun experience. Lego compatibility and a power gear add another layer of interactivity to Cubio’s adventures, allowing interaction with environment in form of Lego structures.


The whole learning experience doesn’t need computer or screen interaction for students. The parents or teachers can read online documentation or watch explanation videos before teaching lesson, but the documentation also can be printed for offline use.

Expected release date for Cubio is June, 2020. We will be publishing some more information about Cubio, including sample lessons and expansion projects, that are possible to make by combining Cubio with Lego modules. Stay tuned for updates!

For more information on Cubio, Grove Zero series, M.A.R.K. and other hardware for makers and STEM educators, visit our website,

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