There is plenty of choice for programming, robotics, and generic STEM products on the market nowadays. In this blog post we will guide you through our own lineup of products for STEM education.
Today we will not talk about how are the robotics or programming are important in modern education, but we will focus on determining the steps of studying it.
Also this topic might help you to pick a right instruments and strategy to teach your kids the skills of tomorrow.
STEP ONE – Understand the Logic
To start, you need to get familiar with programming logic. What are the commands for computer and how does it execute these commands.
For that first step we have a great solution – Cubio.
Our simplest product.
When starting with programming, kids need to understand the new logic of how the programming or robotics works.
Through the simple flash cards that don’t require additional explanation, kids can make a line of a commands for Cubio, let him scan(run) over them, and finally execute the commands.
Thanks to LEGO capability and our interactive lessons, by playing with Cubio kids can easily grasp the logic of the whole new world – the world of computers, programs and all other things that surrounds them.
STEP TWO – First program
Writing a first program on the computer is a key step for the kids to understand how they can manipulate the electronics (e.g. computers or smartphones) and to realize the potential of programming.
But this step should be fun and exciting, and not to get students intimidated by complexity of modern programming languages. Another important thing is to let kids interact with the code, for easy understanding the result of their code.
To solve these two problems we have the following products:
1) Codecraft, a graphical programming tool – easier than solving jigsaw puzzle.
All blocks are color marked according to their category and do what is written on them.
Anyone can start with graphical programming with zero prior knowledge!
2) Glint – Versatile wearable gadget
12 colorful LEDs, accelerometer and a push button. With this hardware young makers can implement their own projects, for example a watch, simple games, interactive dice, pedometer and others.
With Glint and Codecraft making first steps learning programming and STEM is easier than ever before.
STEP THREE – Games
Video games have fascinated young adults since the time first video games became popular and accessible to mass population. Unlimited flow of new interactions and experiences makes it impossible for kids not to get attracted by it.
But the games can be used to learn some new things as well.
We can present games to our young learners from a different angle, the angle where you can see the game creating process.
If the games are so attractive, then the game developing process is something that has unlimited potential for attracting the kids.
Enter MakeCode Arcade from Microsoft. The platform to spark kids imagination with endless amount of ideas to create, edit and share.
MakeCode also uses block programming principle to make it accessible for everyone.
GameGo is a portable console that made in cooperation with Microsoft and fully supports MakeCode Arcade. With this device it’s even more easier to enjoy your own coded games.
You can always play them on the go and share with your friends!
STEP FOUR – Electronics and Engineering
You might come up with reasonable question on this step.
If your child is so experienced in programming now, that he can create a game, what else can be learned now?
Besides being able to make programs or games, it is also important to understand how the hardware part works and how all the hardware modules interact with each other.
Platform of electronic modules, that connects with magnets.
It eliminates all issues with complex wiring and soldering.
Just snap the magnets together, write the code and your project is ready!
Color coded modules makes it easy to define the usage of the module.
These colors divides all modules in four main groups: control, power, input and output.
Small, programmable micro-computer that serves millions of educators and learners worldwide.
Recently, the new micro:bit v2.0 been released, you can find a detailed review in our blog here.
Meanwhile we have a series of accessories for micro:bit which you can find at https://www.tinkergen.com/microbit
Everything from car, gamepad, wearable attachments, up to extension boards with Grove connectors.
With these products, studying electronics never been that easy.
By doing some research, we found that most teachers struggle with explaining and fixing wrong wiring during Arduino classes.
Our parent company Seeed, brought a brilliant solution to the market.
Both of these products comes with 10 most frequently used modules pre-wired on the board.
Arduino Sensor Kit is an official kit made in cooperation with Arduino, it requires Arduino UNO to be connected in order to control the modules, while Grove Beginner Kit has our custom Arduino compatible micro-controller on board.
Both of these products come with detailed courses that introduce concepts of light, sound waves, voltage/current/resistance – and other important concepts present in school science curriculum.
STEP FIVE – Advanced technologies
Once all basics of coding and robotics are done, it’s time to keep up with the times.
Have you heard about AI?
Perhaps yes, but do you really know what it is? What are the principles that stands behind it? And why it become popular only recently?
These are the questions that most of the people probably won’t be able to answer.
M.A.R.K – AI powered robot that will lead you into the AI world.
Curriculum that explains you AI and teaches you to use the power of AI in your own interest.
Make your own AI project;
Visual line following, Image recognition, Object detection and other Machine learning techniques are implemented and made easily accessible with M.A.R.K.
Learn more at https://tinkergen.com/mark
Everyone saw modern robots that copy the movement principles from animals or humans. It’s an innovative combination of hardware and software that makes a unique product that is suitable for research and development. But due to it exclusivity and high cost, not that many people have access to it.
Bittle is a compact bionic robot dog that works perfectly as an educational product, research platform and development tool. It brings experience from high-end bionic robots to your hand with affordable price.
Learn more about Bittle in our unboxing-post or at https://tinkergen.com/bittle
P.S. After a long time, Bittle is finally there! Hurry up to get one before it ran out of stock!
Shop now at: https://shop.tinkergen.com/bittle-dog.html
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